Dota 2 update 6.87 new Item,Heroes,Terrain


Dota 2 sudah memasuki new meta lagi dengan melakukan update ke 6.87
Vroh vroh bisa lihat perubahan apa saja dari dota 2 dengan melihat tabel di bawah ini.

General

Reworked ranked all pick
sebelum memilih hero akian ada jeda 15 detik untuk melakuikan ban hero,setiap player setelah melakukan vote hero yang tidak dipilih akan di ban.

Setiap tim sekarang dapat melakukan scan skill,tersedia ui dalam minimap

  • permulaan Hp naik dari 180 ke 200
  • HP per str naik dari 19 to 20
  • Hero base mana naik dari 0 to 50
  • Mana per int berkurang dari 13 to 12
  • Intelligence sekarang menambah magic damage  1% per 16 Intelligence points. 
  • Stats hover di hero sekarang menunjukan total amplyf damage,termasuk Aether Lens.
  • Lane Creep hp naik dari 10 to 12 HP 
  • Tier 2 towers damage sekarang sama dengan Tier 3
  • Towers sekarang menambah aura armor untuk tim 
  • Tower True Sight range berkurang dari 900 to 700 
  • Initial Bounty Rune tidak memberi exp lagi
  • Melee hero attack range naik dari 128 to 150
  • Lane Creep Aggro durasi bertambah dari 2 to 2.5 
  • Lane Creep Aggro cooldown naik dari 2 to 2.5
  • Melee Creep gold bounty berkurang dari 40 to 38 
  • Melee and Ranged Creep gold bounty naik berulang ulang dari1 ke 2 
  • Melee creep experience berkurang dari 62 to 45
  • Ranged creep experience naik dari 41 to 90 
  • Experience yang dibutuhkan untuk naik dari level 8 ke 9 diatur lagi dari 600/1200 to 800/1000
  • Ethereal now blocks in-flight attack projectiles fully, rather than just ones launched before Ethereal 
  • Evasionsekarang menggunakan Pseudo-Random Distribution
  • Evasion sekarang menggunakan kalkulasi
  • Centaur Courser health berkurang dari 550 to 350
  • Centaur Courser armor berkurang  1
  • The large Centaur camp sekarang spawn 2 Centaur dari yang biasanya  1
  • Roshan Magic Resistance berkurang dari 75% ke 55%
  • Roshan HP naik dari 7500 + 125/min ke 8000 + 175/min
  • Roshan experience berubah dari 1789 to 750 + 20/min 
  • Double Damage and Haste tidak lagi dapat di purge oleh speel immunity
  • kemampuan khusus ini sekarang dapat di purge: Nightmare, Spawn Spiderlings, Malefice, Cold Snap, Corrosive Skin, and Leap movement speed buff
     
  • penyesuaian kecil untuk melemparkan berbagai mekanik untuk mengurangi rentang pemain terlalu lama ketika target bergerak cepat
  • Illusions berguna untuk memblock damage
  • Captains Mode Pick time from 40 to 30 seconds
  • Captains Mode Bonus time from 110 to 130 seconds
  • Captains Mode: Adjusted the order of bans in the 2nd ban phase (from 1st/2nd/1st/2nd to 2nd/1st/2nd/1st)
  • Captains Mode: Adjusted the order of picks in the final pick phase (from 2nd/1st to 1st/2nd)
  • Captains Mode: The overall pick/ban order for the two teams is now:
    Ban1: 1st/2nd/1st/2nd
    Pick1: 1st/2nd/2nd/1st
    Ban2: 2nd/1st/2nd/1st
    Pick2: 2nd/1st/2nd/1st
    Ban3: 2nd/1st
    Pick3: 1st/2nd
  • menghilangkan strong armor type, dan dipindahkan ke soft type, yang sekarang berubah nama menjadi Basic type
  • Roshan armor type dari Basic to Hero
  • Dark Troll Summoner attack type dari Pierce to Hero
  • Thunderhide attack type dari Basic ke Hero
  • Dark Troll Summoner damage berkurang dari 55-60 to 40-45
  • Thunderhide attack damage berkurang dari 71-78 to 60-65
  • Harpy Stormcrafter mana pool berkurang dari 540 to 400
  • Satyr Tormenter mana pool berkurang dari 600 to 400

Terrain
  • Penyesuaian bottom radiant tower tier 2,dengan pohon sekitar
  • Ancient dan dire secret shop berubah agak sempit
  • Ditambahkan jalan baru di sebelah kiri bagian bawah Dire Tier 1 tower
  • Penambahan spot ward baru untuk tim dire di sekitar tengah
  • Penyesuaian tempat jungle camp dekat safe lane radiant
  • Tower tier 3 agak sedikit menjauh 
  • Disesuaikan jalan juke di rumpun pohon di sebelah kiri pertengahan menara Tier Dire 1 di daerah terdekat dengan jalan 
  • Ditambahkan tempat persembunyian kecil di pohon-pohon di sebelah kiri atas kamp menengah,  dekat tengah untuk radiant
  • dikurangi spawn untuk offlane tim dire
  • ditambahkannya jalan baru di dekat pohon tower tier 1 miliki radiant
  • ditambahaknya jalan baru di pohon  bottom Tier 2 Radiant tower
  • Spaced out Radiant Tier 4 towers slightly
  • ditambahkannya tempat persembunyian di tier tower 2 miliki radiant
  • dipindahkannya tempat spawn creep mid miliki radiant
  • dihilangkannya pohon di dekat tempat rune dire
  • ditambahkan 2 pohon di dekat tower tier 1 radiant
  • Menata ulang rumpun pohon di bawah kamp keras Radiant kanan untuk mengubah garis visibilitas untuk hero terdekat
  • tempat persembunyian baru untuk dire camp
  • Radiant offlane unit camp netral tidak selalu menjadi terlihat dengan garis pandang di depan mereka

New Item
Blighstone
Costs: 300 gold
Passive: Reduces armor by 2 on attack.
Available in the Side Shop.
Item is used in Desolator and Medallion of Courage.



BloodThorn


Requires:
Orchid (4075)
Crystalys (2120)
Recipe (1000)
Total: 7195
Provides:
+ 25 Intelligence
+ 30 Attack Speed
+ 60 Damage
+ 150% Mana Regeneration

Active: All attacks on the silenced target, including from allies, gain True Strike and a 1.35x critical hit 
Cooldown: 11
Passive: Grants a chance to land a critical hit 

Echo Sabre

Requires:
Oblivion Staff (1650)
Ogre Club (1000)
Total: 2650
Provides:
+ 10 Strength
+ 10 Intelligence
+ 10 Attack Speed
+ 15 Damage
+ 75% Mana Regeneration
Passive: Causes melee attacks to attack twice in quick succession. Your double attack applies a 0.6 second 100% MS/AS slow. Has a 5 second cooldown.
Note: The passive only works on Melee Heroes.


Hurricane Pike
Requires:
Force Staff (2225)
Dragon Lance (1900)
Recipe (250)
Total: 4375
Provides:
+ 20 Agility
+ 15 Strength
+ 10 Intelligence
+ 4 HP Regeneration
+ 130 Attack Range (ranged heroes only, does not stack)
Active: When used on an enemy, it pushes you both away from each other 450 units each, and allows you to attack that target without range restrictions for 4 attacks for a maximum of 5 seconds . Does not give vision over the enemy. Works normally like Force Staff when used on self or allies.
Cooldown: 14
Cast range: 400 when used on enemies, 800 on allies or self.



Tome Of knowladge
Costs: 150 gold
Use: Grants you 425 experience.
Starts out of stock, increments stock every 10 minutes.



Wind Lance
Costs: 225 gold
Provides:
+ 20 Movement Speed
Available in the Side Shop.
Item is used in Drums and Eul's.
Multiple instances don't stack.

Infused Raindrops
Costs: 225 gold
Provides:
+ 0.85 Mana Regeneration
Passive: Comes with 5 charges, the item is destroyed when it reaches 0 charges. When you receive over 50 Magic Damage it procs, consuming a charge and blocking 120 Magic Damage. The proc has a 4 second cooldown. 
Becomes available for purchase at the 3 minute mark

Skull Basher
  • Bash damage reduced from 120 to 85
  • Recipe cost reduced from 1000 to 750
Abysall Blade
  • Now requires Basher, Vanguard, and a 1550 recipe 
  • Overwhelm mana cost from 150 to 75
  • Overwhelm cooldown from 60 to 35
  • Bash damage reduced from 120 to 85
Aether Lens
 Aether Lens Spell Amplification reduced from 8% to 5%

Armlet of mordigan
 Unholy Strength now grants 5 armor 

Blade mail

  • Now returns damage before any kind of reduction, and returns it in the same type as it was received
  • No longer ignores Spell Immune enemies 
Diffusal Blade

  • Purge cooldown increased from 0 to 2
  • Mana burned by melee/ranged illusions reduced from 25/12 to 20/10
  • Mana burned by melee/ranged heroes increased from 25 to 40
Desolator
 Now requires Blight Stone instead of a 300 recipe.
Crimson guard

  • Cooldown reduced from 60 to 50
  • HP regeneration increased by 2 
Butterfly
 Flutter cooldown reduced from 35 to 25
BloodStone
 Initial charges increased from 8 to 12
Dragon lance

  • Now requires Ogre Club and 2x Band of Elvenskin instead of Ogre Club and Quarterstaff. 
Drum Of Endurance
 Now requires Bracer, Ring of Regeneration, Wind Lace, and a 700 recipe.
Eul Scepter of divinity
 Now requires Wind Lace instead of Sage's mask
Fly Courir
 Cost reduced from 200 to 150
Gem of true Sight
 True Sight radius reduced from 1100 to 900
Heavens Halbers
 Disarm duration on ranged targets increased from 4.5 to 5.5

Heart of tarasque
  • Strength bonus increased from 40 to 45
  • Health bonus reduced from 300 to 250
Gaurdian greaves
 Guardian Greaves recipe from 1650 to 1700
Glimmer cape
 Mana cost reduced from 110 to 90
Ghost scepter
 Ghost Form cooldown reduced from 30 to 25
Hood Of Defience
 Removed one Ring of Regen from Hood of Defiance 
Linken sphere
 Recipe cost reduced from 1325 to 1000

Lotus Orb
  • Now requires an Energy Booster instead of a 900 gold recipe 
  • HP regeneration increased from 5 to 6 
Mask Of Madness
 Active damage amplification reduced from 30% to 25%
Medallion Of caurage
 Now requires Blight Stone instead of a recipe

Point Booster
 Point Booster health bonus reduced from 200 to 175 and mana bonus increased from 150 to 175 

Pipe Of Insight
 Removed Pipe of Insight Barrier stack limit duration 

Preseverence
 HP regeneration increased from 5 to 6 

Octarine core
  • No longer provides HP regeneration
  • Mana regeneration reduced from 100% to 50%
Observer Ward
  • Gold/experience rescaled from 50/100 to 100/25
  • Duration reduced from 7 to 6 minutes
  • Restock interval reduced from 180 to 150 seconds
  • Cost reduced from 75 to 65
Refresher Orb
 Refresher HP regeneration increased from 10 to 12 

Ring Of Aquila
  • Armor reduced from 3 to 2 
  • Damage increased from 9 to 10
Ring Of basilius
  • Armor bonus reduced from 3 to 2 
  • Damage bonus increased from 6 to 7
Ring Of Health
 HP regeneration increased from 5 to 6

Ring of regen
 Cost reduced from 350 to 325

Silver edge
  • Now requires Shadow Blade and Ultimate Orb instead of Shadow Blade, Sange, and a Recipe. Can be disassembled. 
  • Backstab damage reduction increased from 40 to 50%
Shadow Amulet
 Cost reduced from 1400 to 1300

Sange Yasha
 
  • Maim chance increased from 16% to 30%
  • Maim slow reduced from 32% to 26%/13% for melee/ranged wielders
Sange
  • Maim chance increased from 15% to 20% 
  • Maim slow reduced from 20% to 20/10% for melee/ranged wielders
Rod of atos
 Removed chance to True Strike on the target

Smoke Of deceit

  • Stock replenish time reduced from 12 to 11 minutes
  • No longer has a cooldown attached to your hero when used
Soul Booster
  • No longer provides HP regeneration
  • Mana regeneration reduced from 100% to 50%
Talisman Of Evasion
 Cost reduced from 1800 to 1700

Town Of Portal
 Cost reduced from 75 to 50
Vanguard
 HP regeneration increased from 6 to 8
Vladamir Offerings
 Armor aura reduced from 5 to 4

 
Veil of discord
  • Now requires Helm of Iron Will, 2x Null Talisman, and a 400 Recipe. 
  • Veil debuff is now dispellable
Heroes

 Curse of Avernus slow increased from 5/10/15/20% to 8/12/16/20%

  • Cold Feet cooldown reduced from 15/13/11/9 to 13/11/9/7
  • Cold Feet damage timing changed from 0.8/1.6/2.5/3.4 to 0/1/2/3
  • Flux no longer slows magic immune units
  • Flux is now purgeable
  • Flux slow reduced from 50% to 35/40/45/50%
  • Magnetic Field cooldown reduced from 50 to 35/30/25/20
  • Magnetic Field duration increased from 3.5/4/4.5/5 to 3.5/4.5/5.5/6.5
  • Magnetic Field now only evades attacks done from outside of the field
  • Spark Wraith mana cost reduced from 100/110/120/130 to constant 80
  • Spark Wraith activation delay reduced from 3 to 2
  • Spark Wraith now applies a 0.4/0.5/0.6/0.7 second purge
  • Spark Wraith damage rescaled from 150/200/250/300 to 100/160/220/280
  • Tempest Double no longer has an HP/Mana cost
  • Tempest Double ability/item cooldowns now persist on the unit
  • Tempest Double no longer replicates items that drop on death 
  • Tempest Double cooldown reduced from 65/60/55 to 50/40/30
  • Tempest Double duration reduced from 20 to 12/13/14
  • Tempest Double cast point increased from 0 to 0.15
  • Strength growth increased from 1.9 to 2.3
  • Intelligence growth increased from 2.1 to 2.6
  • Counter Helix damage type from Physical to Pure
  • Counter Helix damage reduced from 100/135/170/205 to 90/120/150/180
 Enfeeble mana cost reduced from 95/105/115/125 to 95
  • Call of the Wild Hawk's day vision reduced from 700/1000/1300/1600 to 500/750/1000/1250
  • Call of the Wild Hawk's night vision reduced from 700/800/900/1000 to 500/650/800/950
  • Added Scepter to Bloodseeker 
  • Rupture cast point improved from 0.6 to 0.4
  • Strength growth increased from 2 to 2.4
 Shadow Walk mana cost increased from 50 to 65
  • Replaced Earth Brewling's Pulverize with Demolish 
  • Primal Split Earth & Storm damage type from Pierce to Hero
  • Primal Split Brewlings' armor type from Strong to Hero
  • Primal Split Earth attack damage reduced from 40/80/165 to 30/60/90
  • Primal Split Storm attack damage reduced from 40/80/165 to 20/40/60
  • Primal Split Fire attack damage rescaled from 77/122/154 to 80/120/160 [?]
  • Storm Brewling's Wind Walk backstab damage increased from 100 to 100/160/220 [?]
  • Bristleback damage threshold reduced from 230 to 210
  • Scepter Goo range increased from 600 to 700
  • Double Edge cooldown reduced from 8 to 6
  • Stampede duration increased from 3.75 to 4.0
 Hand of God no longer fully heals his creeps
  • Crystal Nova cooldown reduced from 12 to 12/11/10/9
  • Arcane Aura level 4 self regen increased from 6 to 8
 Poison Touch range increased from 600 to 600/650/700/750

  • Spirit Siphon no longer grants vision
  • Spirit Siphon damage type from Pure to Magical and no longer goes through Spell Immunity
  • Spirit Siphon damage increased from 20 + 1/2/3/4% to 25 + 1/2.5/4/5.5% 
  • Spirit Siphon duration increased from 5 to 6
  • Spirit Siphon buffer range reduced from 300 to 250
  • Base strength reduced from 19 to 18
 Kinetic Field AoE increased from 325 to 340 

  • Breathe Fire attack damage reduction increased from 20/25/30/35% to 35%
  • Breathe Fire cooldown rescaled from 12 to 14/13/12/11
  • Base damage increased by 4
 Gust cast point improved from 0.4 to 0.25

  • Boulder Smash knockback speed reduced from 1200 to 900
  • Base movement speed reduced from 305 to 295
 Reworked Scepter on Earthshaker
  • Echo Stomp damage increased from 80/90/100/110 to 85/110/135/160
  • Echo Stomp grace period for waking up units with damage increased from 0.65 to 0.8
  • Impetus damage reduced from 15/20/25% to 14/18/22%
  • Impetus max distance reduced from 2500 to 1750 
 Fixed Demonic Conversion not working on Beastmaster's Boar or Hawk
  • Time Walk cast range increased from 625 to 675
  • Time Walk cast point increased from 0.2 to 0.3
  • Time Dilation cooldown increased from 36/30/24/18 to 40/34/28/22
  • Time Dilation slow rescaled from 7/8/9/10 to 8
  • Time Lock no longer deals double damage inside Chronosphere
  • Time Lock damage increased from 40/50/60/70 damage to 50/75/100/125
  • Scepter no longer increases Chronosphere's duration
  • Treants bounty increased from 14-20 to 18-24
  • Treants vision reduced from 1000/800 to 500
 Reworked Scepter on Gyrocopter 
Base damage reduced by 4
 Berserker's Blood max attack speed increased from 196/224/252/280 to 220/260/300/340


  • Invoked Spellscast point increased from 0 to 0.05
  • Cold Snap is now dispellable
  • Ghost Walk cooldown increased from 35 to 45
  • Tornado vision reduced from 600 to 200 
  • Forge Spirit Health/Mana changed from Exort/Quas based to Quas/Exort based
  • Base intelligence reduced from 22 to 16 

  • Macropyre distance increased from 900 to 1400
  • Macropyre is no longer unit targetable
  • Macropyre Scepter duration increased from 20 to 30 seconds
 Healing Ward now follows Juggernaut by default 

 Movement speed increased from 315 to 335

  • Torrent damage is now dealt evenly over 8 ticks 
  • Torrent stun duration increased from 1.53 to 1.6
  • Torrent mana cost reduced from 120 to 90/100/110/120
  • Base armor increased by 2
  • Duel no longer ignores Disarm and Ethereal states on either target 
  • Duel Scepter duration increased from 4.75/5.5/6.25 to 6/7/8
  • Frost Blast and Chain Frost slows are now independent debuffs 
  • Chain Frost no longer jumps to Zombies
  • Infest can now only target ancients with Level 2 and Level 3
  • Strength growth increased from 2.4 to 3.0
  • Spirit Bear's Entangle now uses Pseudo-Random Distribution
  • Battle Cry damage reduced from 90/120/150 to 70/100/130
 Agility growth increased from 2.8 to 3.3
  • Base HP regeneration increased from 0.25 to 0.75
  • Base damage increased by 4
  • Stone Gaze damage amplification increased from 30/40/50% to 50%
  • Stone Gaze duration rescaled from 6 to 5/6/7 seconds
  • Stone Gaze slow reduced from 50 to 35%
 Base damage increased by 4

 Added Scepter to Mirana 

  • Replicate damage dealt increased from 50% to 80%
  • Hybrid cooldown reduced from 120 to 70
  • Mirror Image illusion damage increased from 20/25/30/35% to 25/30/35/40%
  • Song of the Siren Scepter regeneration rate increased from 8 to 10%
  • Song of the Siren now affects units like Golems
  • Reaper's Scythe respawn time penalty reduced from 30 to 10/20/30
  • Reaper's Scythe damage factor increased from 0.4/0.6/0.9 to 0.6/0.75/0.9
  • Requiem of Souls damage lines travel distance rescaled from 975/1000/1025 to 1000
  • Requiem of Souls Starting Width increased from 75/100/125 to 125
  • Requiem of Souls End Width rescaled from 400/425/450 to 425
  • Scepter now also increases Necromastery max souls from 15/22/29/36 to 22/30/38/46
  • Fixed Spiked Carapace not preventing damage when a Spell Immune attacker damages you
  • Base HP regeneration increased from 2.5 to 3.5
  • Arcane Orb Intelligence Steal reduced from 2/3/4/5 to 1/2/3/4
  • Arcane Orb mana cost increased from 100 to 100/120/140/160
  • Astral Imprisonment cast range reduced from 450/500/550/600 to 225/350/475/600
 Degen Aura no longer pierces Spell Immunity

 Added Scepter to Oracle 

  • Stifling Dagger now does a real physical attack for 60 + 25/40/55/70% of your attack damage. All attack effects work and behave as if your hero performed them.
  • Phantom Assassin turn rate increased from 0.4 to 0.6
 Supernova Scepter now also increases the number of attacks needed to destroy the Supernova to 7/10/13
 Increased Illusory Orb speed by 1

 Nether Ward now treats Illusions as creeps for hit count calculation

  • Battery Assault damage increased from 20/40/60/80 to 20/45/70/95
  • Minor cleanup to Power Cogs push back distance/duration changed from 252/0.84 to 250/0.85
 Static Link break distance increased by 100
  • Added to Captain's Mode
  • Blink Strike damage increased from 20/40/60/80 to 60/80/100/120
  • Tricks of the Trade cast point improved from 0.4 to 0.3
  • Tricks of the Trade cooldown reduced from 40 to 40/35/30
  • Fade Bolt damage increased from 70/140/210/280 to 75/150/225/300
  • Null Field increased from 5/10/15/20% to 10/14/18/22%
  • Turn rate increased from 0.5 to 0.7
 Sand Storm max channel time rescaled from 20/40/60/80 to 50

  • Disruption illusion damage increased from 30/40/50/60 to 30/45/60/75%
  • Soul Catcher cooldown reduced from 13 to 13/12/11/10
 Mass Serpent Wards splash mechanics reworked: Now deals 75% splash in 175 AoE 
  • Whirling Death debuff duration increased from 11 to 14 seconds
  • Reactive Armor regen and armor per stack increased from 1 to 1/1.2/1.4/1.6
  • Last Word no longer slows
  • Arcane Curse base duration reduced from 7 to 6
  • Arcane Curse now slows movement speed by 9/12/15/18%
  • Arcane Curse cooldown increased from 18/16/14/12 to 20/18/16/14
  • Glaives of Wisdom damage rescaled from 30/50/70/90% to 35/50/65/80%
 Mortal Strike now does a critical hit for double the value when attacking non-heroes

  • Mystic Flare Scepter duration increased from 2.4 to 12 seconds 
  • Mystic Flare Scepter cooldown increased from 20/10/0 to 20/10/5
 Shrapnel damage increased from 12/24/36/48 to 15/30/45/60

  • Haunt cooldown increased from 120 to 140/130/120
  • Haunt Illusions are no longer unstunnable
  • Agility growth reduced from 2.2 to 1.8
 Added Scepter to Storm Spirit 

 Base movement speed reduced from 295 to 290

  • Base armor increased by 3
  • Whirling Death debuff duration increased from 11 to 14 seconds
  • Reactive Armor regen and armor per stack increased from 1 to 1/1.2/1.4/1.6
  • Nature's Guise tree search radius reduced from 375 to 350
  • Nature's Guise tree search grace duration reduced from 1 to 0.75 seconds
  • Nature's Guise movement speed increased from 10% to 14/16/18/20%
  • Leech Seed cooldown reduced from 16/14/12/10 to 16/13/10/7
  • Ranged Whirling Axes cooldown reduced from 20/18/16/14 to 19/16/13/10
  • Fervor max stacks increased from 6 to 7
  • Walrus Kick cooldown reduced from 12 to 8
  • Walrus Kick damage increased from 200 to 350
 Tombstone now treats Illusions as creeps for hit count calculation

 Magic Missile stun rescaled from 1.45/1.55/1.65/1.75 to 1.2/1.4/1.6/1.8

 Poison Attack is no longer an Attack Modifier

  • Gravekeeper's Cloak recharge time reduced from 4 to 3 seconds
  • Gravekeeper's Cloak minimum damage threshold increased from 2 to 15
  • Stone Form stun delay reduced from 1 to 0.85
  • Shadow Word cast range increased from 500 to 525/600/675/750
  • Fatal Bonds cooldown reduced from 25 to 24/22/20/18
  • Flaming Fists damage changed from 40% chance for 80/115/150 to 100% chance for 40/50/60
  • Time Lapse now disjoints projectiles
  • Time Lapse Scepter cooldown reduced from 20 to 16
  • Weaver now loses unit collision immediately when casting Shukuchi rather than after fading
  • Added Scepter to Winter Wyvern 
  • Winter's Curse cooldown reduced from 120/110/100 to 90

  • Static Field damage reduced from 5/7/9/11% to 4/6/8/10%
  • Static Field no longer disables Blink Dagger
  • Thundergod's Wrath damage reduced from 225/350/475 to 225/325/425

*Ada beberapa bahasa yang tidak di rubah ke Indonesia agar menjadi lebih mudah untuk dipahami

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